The official Formula 1 game for Playstation, Xbox and PC gets a new mode when the latest iteration – F1 2020 – is released next month.
Players will be able to create their own F1 team, as well as their own drivers, livery and sponsorship as part of an in-depth management mode which sees them become the grid’s 13th team.
Starting in humble surroundings, players will have fewer resources and limited equipment, but will see their facilities improve and grow as they work their way up the grid, eventually challenging for the Drivers and Constructors’ Championships.
Before unveiling the new car, players will face the media to answer a series of questions ranging from car performance to race predictions. The responses have a direct impact on the initial strength of the car, so players must think about how they answer. Once finalised, the car is revealed to the world via a cinematic trailer.
Another key off-track focus is managing the team during the week. How players manage, allocate and use the time available will affect everything for the upcoming race weekend. Use time to manage staff activities, generate funds and keep the team motivated.
The season timeline shows the events coming-up which play through and boost performance. Team activities often have pros and cons, so sending a driver to fitness camp could have a knock-on effect such as less time dedicated to sponsors.
My Team allows players to negotiate the driver market when choosing a team-mate. Compare F1 and F2 drivers based on experience, racecraft, awareness and pace, alongside their market value and the level of acclaim they bring to the team.
All stats and driver skills are built from comprehensive real-world data from the past five F1 and F2 seasons, and drivers will receive stats updates during the season delivered directly into the game based on their 2020 real-world race performances.
“My Team is a feature that both the studio and our community have wanted for some time,” commented Lee Mather, F1 Franchise Game Director at Codemasters.
“My Team thrusts the player into the world of F1 with its unique driver-manager experience. We know our players are going to love this new feature.”
“It’s been an enlightening experience using real-world data to create the driver stats. They will divide opinion, and we know our players will spend hours debating them,” said Paul Jeal, F1 Franchise Director at Codemasters.
“We’re excited to see how the stats evolve when the drivers hit the track, and the knock-on effect this will have in the game.”